Now they actually speak, have personalities, and can be reasoned with. It Can Think: In the third and fourth games, most basic Shadows were just mindless, blob-like Mooks with masks.I Surrender, Suckers: They might pull this on you if a negotiation fails.Hulk Speak: Beast-like Shadows talk this way.If you refuse to give them what they are asking for, they will instantly kill that party member. Hostage Situation: They can sometimes take a party member hostage after hitting their weakness, and will make various demands, such as some of your health, SP, or items, for their release.Heel≯ace Turn: Like in the first and second Persona games, they can be negotiated with, though 5 opts for a more direct recruitment method a la mainline Shin Megami Tensei rather than the use of Contracts and Tarot Cards.The catch is that many of them look really terrifying, but when you break their masks, they become the mythical figures you knew and loved throughout MegaTen history. Only the protagonist can reveal their true form by unmasking them. Their outward appearances are based on the Palace ruler's cognition: those in Kamoshida's castle look like armored knights, those in Madarame's art gallery look like security guards, and so on. A Form You Are Comfortable With: Inverted.In Sae's Palace one of the overworld forms for the guards is a Playboy bunny-style waitress.Some Shadows are these, including plant girls, faeries, ghostly maids and, of course, succubi.Cheerful Child: One of the personality types.This time it's the key to starting negotiation. Attack Its Weak Point: Like always, hitting them with their weakness will knock them down.Averted with certain personality types, however, which will never beg. Ain't Too Proud to Beg: Shadows can and will beg for their lives if they're low on health, prompting a negotiation.Affably Evil: Some of them can be surprisingly friendly.The protagonist can convince them to become Personas via negotiation. They're drawn to the distortions of Palaces, where they fall under the control of the Palace's ruler. The Mooks of the game, Shadows are beings born of human emotions in the collective unconscious.
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