Furthermore, everything is unlocked in one research: unlimited logistic requests, auto trash, and 30 trash slots are all unlocked by the "Logistic robotics" research that is at blue science. With the merging of requests and auto-trash, we also made it so you can now set an unlimited number of requests, regardless of research. The double pop-up and extra confirm might seem strange, but it's made this way to solve the problem of robots bringing you items before you finished setting up your request. If you have less than the first value, robots will bring more, if you have more than the second value, extra items will be auto-trashed and taken away by the robots. Using a double slider you can set an interval. Logistics and auto trash are now merged into 1 panel. Mp4 playback not supported on your device. Using inventory/stack transfers in the player inventory will transfer the items either to weapons and armor slots or to trash slots depending on the selected tab, regardless of item type. Logisitcs and auto-trash were moved from the central frame into a tab and a new tab called Character was added. The Character window is now split into 3 tabs. Since you can expect to see it released sometime in the next 1 or 2 weeks, we would like to present a quick recap of the features and changes, and some real in-game screenshots. After all that time, it's finally getting ready. It was 11 months ago when we first mentioned the new Character GUI, in FFF-289.
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